Quick Takes: Deadenders
Over the past few years there’s been growing interest in apocalyptic scenarios and the arts have thrived because of it–film, television, books. But back in 2000, when fascination with civilization’s demise was still very much of the underground, there was Deadenders, a 16-issue comic collaboration between writer Ed Brubaker and artist Warren Pleece.
Although Deadenders is set in post-disaster New Bedlam, USA, 20 years after “the cataclysm,” it has a distinctly British vibe: Vespas, mod haircuts, the occasional Royal Air Force logo patched onto a leather jacket. The story opens with a monologue and we learn of the “visions” the narrator’s had since the age of ten and that his cousin recently died on Christmas Eve of a drug-related incident involving the narrator’s stash. His life, like all that surrounds him, is a mess.
The world of Deadenders is one of destruction. The panels are dark and grimey as if dusted with soot and resignation. The narrator, a teenage boy named “Beezer,” and his friends live in Sector 5, the hardest hit region; the sun, a distant memory. While Beezer and his dejected friends do the normal things teenagers do–roam the streets on their scooters, hang out at the local diner, fall in love with each other–they also mourn together the death of their friends and save each other from dysfunctional households.
Teen drama can be entertaining in its own right, however, the question still remains: what are these visions and why does Beezer keep having them? This quest for truth makes up the bulk of Deadenders. It’s a somber tale with drugs, secrets, and strong bonds between friends. In other words, a classic.
Deadenders at Vertigo
Ed Brubaker on The Nerdist Writer’s Panel
Interview with Ed Brubaker at Comic Book Resources
Warren Pleece’s website
Interview with Warren Pleece at Comic Book Resources